Saints Row - Volition, THQ
I mainly worked as a texture artist on this project with some modeling, testing and various other roles thrown in for good measure.
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Battlefield 2142 - DICE, EA
This project was probably the most challenging one I've worked on so far. Around 250 images, from scratch in about 6 weeks, with a unified look and feel. My best friend became the Action button in Photoshop which was a lifesaver for making sure each image had the right layers, colour correction and effects.
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